Project Q Forums
September 04, 2010, 12:31:29 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to the new Project Q forums! Please update your bookmarks!
 
   Home   Help Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Cavern Tileset Innovation...  (Read 744 times)
0 Members and 1 Guest are viewing this topic.
UA DM
Member
*
Offline Offline

Posts: 8


« on: April 10, 2010, 12:42:59 AM »

I was wondering if there are any plans to expand or improve on the Bioware cave tile set.  This is really limited and seems to be the tile set that has seen the least amount of inovation since the game came out nearly 8 years ago.  I can think of alot of differant tiles that could be added to make the set more versatile.  Of the handful of cave hak packs out there most of them seem to change the texture but dont add many features.  Caves end up being these large rooms.  I was wondering if there is a problem with the NWN pathing engine so that it would be difficult for any cave features other than these wide rooms.  I downloaded the spider cave set a while back and this was really an excellant set.  I think there was more planned for this set it just never got released.

UA DM
Logged
Gonzo_og
Member
*
Offline Offline

Posts: 40



« Reply #1 on: April 10, 2010, 07:53:58 AM »

Click here:
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=1231

And here:
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=549

And here:
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7848

Logged
_six
Character Artist
Administrator
*****
Offline Offline

Gender: Male
Posts: 216


Sacrificial Fodder


WWW
« Reply #2 on: April 10, 2010, 08:05:30 AM »

Woe upon he who neglects to mention neverroofers Cave Ruins ceilingizationification. The fact that it happens to have been included in NWNCQ is not the point.  Roll Eyes
Logged

Thanks!
- Six
Gonzo_og
Member
*
Offline Offline

Posts: 40



« Reply #3 on: April 10, 2010, 02:37:13 PM »

True. Don't hit me!  Shocked
Logged
UA DM
Member
*
Offline Offline

Posts: 8


« Reply #4 on: April 11, 2010, 05:45:27 PM »

Thanks for the links.  I was thinking more "organic" inovations to the caverns tile set.  The roofs is an exceptional addition.  When I look at the Spider Cave tile set there are some new features such as pits or holes in the ground.  When I mean more organic I was thinking some basis features that could be in one tile like 1) sink hole 2) stalagtites (or mites - cant remember which one is from the ceiling the other from the ground).  One other thing that stands out to me is no one has made a fungi forrest tile.  All the D&D books going back to the first edition have these underground forests made out of giant mushrooms.  I dont make tiles but my guess is that this could be added with 10 tiles or less that just have various fungi patches on them.

Has anyone ever contemplated more organic additions to this tile set?

UA DM
Logged
Gonzo_og
Member
*
Offline Offline

Posts: 40



« Reply #5 on: April 11, 2010, 07:13:23 PM »

Ah... well that first link adds a pit terrain, and I've found that NWNCQ can retroactively modify older bioware based tilesets.

By spider cave: you mean this?:
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7536

Try this one:
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7750

and this one (but six should be plugging this one):
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7652

Don't forget placeables.
Logged
JFK
Member
*
Offline Offline

Posts: 29


« Reply #6 on: April 12, 2010, 08:49:27 AM »

Stalagmites come up from the ground. Just think stalagMITE, like a little mite crawling up from the ground.
Wink
Logged
Toro
Member
*
Offline Offline

Posts: 1


« Reply #7 on: April 20, 2010, 07:31:35 PM »

Quote
Stalagmites come up from the ground. Just think stalagMITE, like a little mite crawling up from the ground.

D&D buddy told me this one. Fair warning !!  Crude language forthcoming:








OR stalagTites (tits) Hang down.   Grin
Logged
Zwerkules
Member
*
Offline Offline

Posts: 7


« Reply #8 on: June 17, 2010, 06:59:25 AM »

I'm working on a cave/mine tileset based on the Bioware tileset but with many extra terrains. I am mainly focussing on
gnome buildings. You can find the hak here.
It's work in progress, but most of it already works. I just need to add some more (more gnome homes, a tropical pirate cave,
smuggler's cave, treasure hoard and tunnels crossing each other at different heights [I know this isn't possible because of
walkmeshes, but I will make hole in the ground of the upper tunnel and two ladders, so you can cross over to the other
side by cilbing down to the lower tunnel and then up again on the other side]).
Logged
HellfireRWS
Member
*
Offline Offline

Posts: 1


« Reply #9 on: July 28, 2010, 06:37:32 AM »

I had already added Water, pits, and Lava to the Neverroofers cave ruins, I  never released because Baron and I started working on raise lower for it as well.   NWN2 came along and we abandon Neverroofers project to work on NWN2 content.  I would be happy to hand over any and all NWN1 work we started if you want it.
Logged
Zwerkules
Member
*
Offline Offline

Posts: 7


« Reply #10 on: July 29, 2010, 06:30:17 AM »

Hello Hellfire!

If you want to hand over your NWN 1 content to me, I'd be happy to use it. At the moment I'm concentrating
on working on my rural tileset with NWN2 houses, but I will definitely return to the caves tileset after a while.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!