Frequently Asked Questions

 
What is Project Q?
We are a collective of artist and modders that are releasing new art content for Neverwinter Nights 1.  Our focus is on adding new material to the game, and replacing the games old art content with higher quality models and textures.
What does Q stand for?
Queriers inquiring about what the 'Q' equates to are in quintessence querying the equipollent to the question what qualities of things Q is equivalent to not, and will be met with a burlesque quip to the questioner to request they become acquainted with what would quantify a proper requite to acquire a quick response.
How do I see Q material in a module?

Like any other hak, Q art must be added to a module through the toolset, under the custom content tab in the module properties window.  The project Q TLK file need to be selected and our Q haks should be placed in the following order for them to function correctly:

q_2da.hak

q_creatures.hak

q_items.hak

q_placeables.hak

q_portraits.hak

q_race.hak

q_sounds.hak

q_tilesets.hak 

q_vfxgui.hak

Optional, the q_!armoury.hak can be placed in front of all these haks to enable our modified inventory systems. 

Players with knowledge on how to modify the Original Campaigns of NWN can use this method to add Q to them as well, however, it is quite probable such modified campaigns are already available on the NWN Vault. 

Is Q compatible with CEP?
Not Directly.
 
Players may have both installed with no consequence, but module builders will require some expert modding experience to run a module successfully using both hak systems.  CEP and Q have different shield base item types that are incompatible, and will most likely become more divergent with other base item types as time passes.
 
This was a purposeful design decision on the Q team's part.  We apologize to those that were hoping to easily combine both projects into one. 
Can I take material from Q and place them into my own haks?

Project Q will make available some of our artwork for public distribution every major release, however, unless you have received approval to do so by the original artist, Q cannot grant the right to distribute our material to others.  It is an agreement we make with people submitting art to us, to prevent them from losing control over their own works.  

People wishing to use art from Q in their own personal haks will have to make a request.  Our email is projectq [at] qnwn.net.  Most requests will be approved.  

Do you plan to release new material?
Yes.  We will make incremental updates to Q hopefully ever couple of weeks, and a major update twice a year.
What is this rsync updater utility I've heard about?

Rsync is a well-established, open-source file transfer utility used in making sure the files on one computer match the files on another.  Using this program and the ERF packaging tool, players and builders alike can keep their own haks up to date by downloading from our servers only the newest art files, and not the entire hak.  As an added benefit, the system places your hak files in the appropriate directories.

Will having files in my override directory affect how Q is displayed in-game?
Use of overrides can cause unexpected issues when playing in modules using hak resources.  Q can not guarantee that its art files will display correctly if you are also using overrides at the same time.
Do I retain control over my artwork if it is submitted to Q?
We reserve some rights to modify files based on the file type, especially in regards to making them compatible with our current work.  We will never grant the right to redistribute your art files to others.  You maintain rights of distribution in that regard.  We will have an updated agreement that spells out all the details in our upcoming Community Submission forum.